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The mini-map takes up more screen place than it should
 
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Character animation is limited

I played the game on Saral difficulty; I guess that qualifies as 'Easy'. Making things difficult though, was the mini-map. Not only does it take up more screen space than it should, it seems like it's designed to confuse the player rather than guide him/her. Combat is quite simple; you have light and heavy attacks, and about an hour into the game, you gain the ability to perform special attacks, which are powered by Om pick-ups scattered around the environment.

Character animations are, to put it mildly -- limited. Most of the time, Hanuman just seems to bounce or slide around, and the inadequacies in the animation department are most evident during combat. It's like holding two action figures and making them fight by just bashing them against one another. The enemies don't have attack animations either so you never know when they're striking you, rendering the block useless.

Combat, particularly against the minions early on, is a bit like bumper cars; two or three of them just slide around and crash into you to cause damage unless you hit them first.

Image: The mini-map takes up more screen place than it should

Also read: Review: Killzone 2
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